Arcanine (Hisui)
Is Arcanine (Hisui) good in Pokemon Champions?
- Fire/Rock types
- Base stat total 555
- Weak to Water, Fighting, Ground
Base Stats
Arcanine (Hisui) Weaknesses & Resistances
Arcanine (Hisui) Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Arcanine (Hisui)'s most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Burns the target.
User receives 1/2 the damage inflicted in recoil.
Removes the user’s Fire type after inflicting damage.
Lowers the user’s Special Attack by two stages after inflicting damage.
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Has a chance to burn the target.
Has an increased chance for a critical hit.
Has a chance to burn the target.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Has a chance to burn the target and a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Inflicts regular damage. Raises the user’s Speed by one stage.
Removes any immunity to Ground damage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Hits 2-5 times in one turn.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Changes the weather to a sandstorm for five turns.
Causes damage when opposing Pokémon switch in.
Changes the weather to sunny for five turns.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
User receives 1/3 the damage inflicted in recoil.
Hits every turn for 2-3 turns, then confuses the user.
Requires a turn to charge before attacking.
Hits every turn for 2-3 turns, then confuses the user.
Has a chance to lower the target’s Defense by one stage.
Inflicts regular damage with no additional effect.
User receives 1/4 the damage it inflicts in recoil.
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
Destroys Reflect and Light Screen.
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to burn the target.
Never misses.
Has a chance to paralyze the target and a chance to make the target flinch.
Never misses.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Takes the target’s item.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to lower the target’s Special Attack by one stage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Raises the user’s Speed by two stages.
Prevents the user’s HP from lowering below 1 this turn.
Raises the user’s Attack by one stage.
Heals the user by half its max HP. Affected by weather.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Abilities
“When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.”
“If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.”
Related Pokémon
Other Fire / Rock picks worth scouting