Is Chandelure good in Pokemon Champions?
- Ghost/Fire types
- Base stat total 520
- Weak to Water, Ground, Rock
Base Stats
Chandelure Weaknesses & Resistances
Chandelure Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Chandelure's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Burns the target.
Lowers the user’s Special Attack by two stages after inflicting damage.
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Special Attack by one stage.
Inflicts regular damage with no additional effect.
Has double power if the target has a major status ailment.
Inflicts regular damage. Raises the user’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Confuses the target.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Inflicts damage equal to the user’s level.
Lowers the PP of the target’s last used move by 4.
Changes the weather to sunny for five turns.
Prevents any moves from hitting the user this turn.
For five turns, slower Pokémon will act before faster Pokémon.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Requires a turn to charge before attacking.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Power doubles if user is burned, paralyzed, or poisoned.
Inflicts regular damage with no additional effect.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Removes all of the target’s stat modifiers.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Raises the user’s Defense by two stages.
Raises the user’s Special Attack and Special Defense by one stage.
Raises the user’s evasion by one stage.
Prevents the user’s HP from lowering below 1 this turn.
Resets all Pokémon’s stats, accuracy, and evasion.
Prevents the target from using any moves that the user also knows.
Lowers the target’s Attack and Special Attack by two stages. User faints.
Raises the user’s evasion by two stages.
Sets the user’s and targets’s HP to the average of their current HP.
Averages Attack and Special Attack with the target.
Discards the user’s stat changes and copies the target’s.
User sleeps for two turns, completely healing itself.
Protects the user’s field from major status ailments and confusion for five turn…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
For the next few turns, the target can only use damaging moves.
User and target swap items.
Abilities
“If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.”
“The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.”
“The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.”
Mega Form
Related Pokémon
Other Ghost / Fire picks worth scouting