Hippowdon
Is Hippowdon good in Pokemon Champions?
- Ground type
- Base stat total 525
- Weak to Water, Grass, Ice
Base Stats
Hippowdon Weaknesses & Resistances
Hippowdon Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Hippowdon's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Inflicts regular damage and can hit Dig users.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Has double power if the user’s last move failed.
Has a chance to burn the target.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Has a chance to lower the target’s accuracy by one stage.
Causes a one-hit KO.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Target sleeps at the end of the next turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Has a chance to paralyze the target.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to burn the target and a chance to make the target flinch.
Has a chance to freeze the target and a chance to make the target flinch.
Has a chance to paralyze the target and a chance to make the target flinch.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Raises the user’s Special Defense by two stages.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Power is higher when the user weighs more than the target, up to a maximum of 12…
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Changes the weather to a sandstorm for five turns.
Heals the user by half its max HP.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Power is 100 times the amount of energy Stockpiled.
Causes damage when opposing Pokémon switch in.
Stores energy up to three times for use with Spit Up and Swallow.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP aft…
Immediately ends wild battles. Forces trainers to switch Pokémon.
Abilities
Related Pokémon
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