Klefki
Is Klefki good in Pokemon Champions?
- Steel/Fairy types
- Base stat total 470
- Weak to Fire, Ground
Base Stats
Klefki Weaknesses & Resistances
Klefki Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Klefki's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Inflicts damage, and the user takes damage equal to half of its max HP, rounded…
Has a chance to lower the target’s Attack by one stage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Drains 75% of the damage inflicted to heal the user.
Prevents all Pokémon from fleeing or switching out during the next turn.
Raises the user’s Defense by two stages.
Lowers the target’s Special Defense by two stages.
For five turns, protects all Pokémon on the ground from major status ailments an…
Prevents any moves from hitting the user this turn.
Paralyzes the target.
For five turns, slower Pokémon will act before faster Pokémon.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after all of the user’s other moves have been used.
Hits the target two turns later.
Calculates damage with the target’s attacking stat.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts damage based on the target’s Defense, not Special Defense.
Power doubles if user is burned, paralyzed, or poisoned.
Inflicts regular damage with no additional effect.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to make the target flinch. Only works if the user is sleeping.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Special Attack and Special Defense by one stage.
Prevents the user’s HP from lowering below 1 this turn.
Prevents the target from using any moves that the user also knows.
Reduces damage from special attacks by 50% for five turns.
Negates held items for five turns.
User is immune to Ground moves and effects for five turns.
Discards the user’s stat changes and copies the target’s.
Changes the weather to rain for five turns.
User recovers the item it last used up.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Protects the user’s field from major status ailments and confusion for five turn…
Changes the weather to a sandstorm for five turns.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Scatters Spikes, hurting opposing Pokémon that switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
User and target swap items.
Prevents the target from using the same move twice in a row.
Abilities
Related Pokémon
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