Mamoswine
Is Mamoswine good in Pokemon Champions?
- Ice/Ground types
- Base stat total 530
- Weak to Fire, Water, Grass
Base Stats
Mamoswine Weaknesses & Resistances
Mamoswine Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mamoswine's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Has a chance to lower the target’s Speed by one stage.
Has a chance to freeze the target.
Inflicts regular damage and can hit Dig users.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to freeze the target.
Has a chance to make the target flinch.
User digs underground, dodging all attacks, and hits next turn.
Has double power if the user’s last move failed.
Super-effective against Water.
Has a chance to freeze the target and a chance to make the target flinch.
Inflicts double damage if the user takes damage before attacking this turn.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Inflicts regular damage with no additional effect.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Hits 2-5 times in one turn.
Has a chance to lower the target’s accuracy by one stage.
Causes a one-hit KO.
Resets all Pokémon’s stats, accuracy, and evasion.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Hits every turn for 2-3 turns, then confuses the user.
Has an increased chance for a critical hit.
Has a chance to paralyze the target.
Has a chance to make the target flinch.
Prevents the target from using sound-based moves for two turns.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Target drops its held item.
Has a chance to raise all of the user’s stats by one stage.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits twice in one turn.
Hits 2-5 times in one turn.
Raises the user’s Special Defense by two stages.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Lowers the target’s Attack by two stages.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Power is higher when the user weighs more than the target, up to a maximum of 12…
Changes the weather to rain for five turns.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Immediately ends wild battles. Forces trainers to switch Pokémon.
Changes the weather to a sandstorm for five turns.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Causes damage when opposing Pokémon switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Abilities
“The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.”
“The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.”
Related Pokémon
Other Ice / Ground picks worth scouting