Is Mega Altaria good in Pokemon Champions?
- Dragon/Fairy types
- Base stat total 590
- Weak to Ice, Poison, Steel
Base Stats
Mega Altaria Weaknesses & Resistances
Mega Altaria Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Altaria's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Lowers the user’s Special Attack by two stages after inflicting damage.
Hits every turn for 2-3 turns, then confuses the user.
Has a chance to make the target flinch.
Has a chance to lower the target’s Special Attack by one stage.
Has a chance to lower the target’s Attack by one stage.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Lowers the target’s Attack by one stage after inflicting damage.
Raises the user’s Attack and Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
For three turns, friendly Pokémon have doubled Speed.
Burns the target.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User charges for one turn before attacking. Has a chance to make the target fli…
User receives 1/3 the damage inflicted in recoil.
User receives 1/3 the damage inflicted in recoil.
Requires a turn to charge before attacking.
Has a chance to burn the target.
Has a chance to confuse the target.
Inflicts regular damage and can hit Dig users.
Has a chance to burn the target.
Has a chance to burn the target.
User flies high into the air, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Has a chance to freeze the target.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to raise the user’s Defense by one stage.
Never misses.
Has a chance to lower the target’s Speed by one stage.
If target has a berry, inflicts double damage and uses the berry.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has double power if the user has no held item.
Has a chance to make the target flinch. Only works if the user is sleeping.
If there be weather, this move has doubled power and the weather’s type.
Inflicts regular damage with no additional effect.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Raises the user’s Speed by two stages.
Raises the user’s Defense by three stages.
Lowers the target’s evasion by one stage. Removes field effects from the enemy…
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Attack by two stages.
Resets all Pokémon’s stats, accuracy, and evasion.
User and target both faint after three turns.
User swaps Attack and Special Attack changes with the target.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Heals the user by half its max HP.
Protects the user’s field from major status ailments and confusion for five turn…
Puts the target to sleep.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Abilities
“Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.”
Related Pokémon
Other Dragon / Fairy picks worth scouting