Is Mega Staraptor good in Pokemon Champions?
- Fighting/Flying types
- Base stat total 585
- Weak to Electric, Ice, Flying
Base Stats
Mega Staraptor Weaknesses & Resistances
Mega Staraptor Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Staraptor's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
For three turns, friendly Pokémon have doubled Speed.
User charges for one turn before attacking. Has a chance to make the target fli…
User receives 1/3 the damage inflicted in recoil.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to confuse the target.
User flies high into the air, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Destroys Reflect and Light Screen.
Never misses.
Has an increased chance for a critical hit.
Has double power if the user has no held item.
Inflicts regular damage with no additional effect.
Raises the user’s Attack and Defense by one stage.
Lowers the target’s Attack by two stages.
Inflicts damage equal to the user’s remaining HP. User faints.
Heals the user by half its max HP.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to burn the target.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has an increased chance for a critical hit and a chance to burn the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to raise the user’s Defense by one stage.
User must switch out after attacking.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Raises the user’s Speed by two stages.
Raises the user’s evasion by one stage.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the target’s Attack by two stages and confuses the target.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Abilities
“Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.”
Related Pokémon
Other Fighting / Flying picks worth scouting