Palafin Zero
Is Palafin Zero good in Pokemon Champions?
- Water type
- Base stat total 457
- Weak to Electric, Grass
Base Stats
Palafin Zero Weaknesses & Resistances
Palafin Zero Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Palafin Zero's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dive users.
Has a chance to lower the target’s Defense by one stage.
User dives underwater, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Has a chance to confuse the target.
Inflicts regular damage with no additional effect.
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…
Changes the weather to rain for five turns.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Inflicts regular damage.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Has a chance to lower the target’s Special Defense by one stage.
Hits every turn for 2-3 turns, then confuses the user.
Has a chance to freeze the target.
Inflicts regular damage with no additional effect.
Has a chance to freeze the target.
Has a chance to paralyze the target.
User bounces high into the air, dodging all attacks, and hits next turn.
Never misses.
Has a chance to make the target flinch.
Prevents the target from using sound-based moves for two turns.
Has a chance to make the target flinch.
Drains half the damage inflicted to heal the user.
Has a chance to freeze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has double power if the user has no held item.
Drains 75% of the damage inflicted to heal the user.
Hits twice in one turn.
Raises the user’s Speed by two stages.
Raises the user’s Attack and Defense by one stage.
Lowers the target’s Attack by two stages.
Inflicts twice the damage the user received from the last physical hit it took.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Increases the user’s chance to score a critical hit.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Resets all Pokémon’s stats, accuracy, and evasion.
Discards the user’s stat changes and copies the target’s.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
For the next few turns, the target can only use damaging moves.
Lowers the target’s Attack and Defense by one stage.
Abilities
Related Pokémon
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