Qwilfish (Hisui)
Is Qwilfish (Hisui) good in Pokemon Champions?
- Dark/Poison types
- Base stat total 440
- Weak to Ground
Base Stats
Qwilfish (Hisui) Weaknesses & Resistances
Qwilfish (Hisui) Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Qwilfish (Hisui)'s most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Has a chance to poison the target.
Has a chance to poison the target.
Has a chance to poison the target.
Has a chance to lower the target’s Defense by one stage.
Has a chance to poison the target.
Prevents the target from using sound-based moves for two turns.
Inflicts double damage if the target is Poisoned.
Power is doubled if the target has already received damage this turn.
Power is doubled if the target has already moved this turn.
Lowers the target’s Special Defense by two stages.
For the next few turns, the target can only use damaging moves.
Badly poisons the target, inflicting more damage every turn.
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Has a chance to lower the target’s Speed by one stage.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
User faints.
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
User receives 1/3 the damage inflicted in recoil.
Has a chance to freeze the target.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a chance to freeze the target.
Inflicts regular damage and can hit Dive users.
Has a chance to lower the target’s Defense by one stage.
User dives underwater, dodging all attacks, and hits next turn.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has double power if the target has a major status ailment.
Inflicts regular damage with no additional effect.
Has double power if it’s used more than once per turn.
Has a chance to confuse the target.
Has a chance to lower the target’s Speed by one stage.
Raises the user’s Attack by two stages if it KOs the target.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…
Hits 2-5 times in one turn.
Boosts the user’s Speed and lowers their Defense by one stage after inflicting d…
Raises one of a friendly Pokémon’s stats at random by two stages.
Raises the user’s Speed by two stages.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
If the user faints this turn, the target automatically will, too.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Power raises when the user has lower Speed, up to a maximum of 150.
Resets all Pokémon’s stats, accuracy, and evasion.
Raises the user’s evasion by two stages.
Sets the user’s and targets’s HP to the average of their current HP.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Scatters Spikes, hurting opposing Pokémon that switch in.
Lowers the PP of the target’s last used move by 4.
Power is 100 times the amount of energy Stockpiled.
Stores energy up to three times for use with Spit Up and Swallow.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the user’s Attack by two stages.
Abilities
“When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.”
Related Pokémon
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