Rhyperior
Is Rhyperior good in Pokemon Champions?
- Ground/Rock types
- Base stat total 535
- Weak to Water, Grass, Ice
Base Stats
Rhyperior Weaknesses & Resistances
Rhyperior Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Rhyperior's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dig users.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Has an increased chance for a critical hit.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Has a chance to burn the target.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Removes any immunity to Ground damage.
Hits 2-5 times in one turn.
Has a chance to lower the target’s accuracy by one stage.
Raises the user’s Speed by two stages.
Changes the weather to a sandstorm for five turns.
Causes damage when opposing Pokémon switch in.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Hits every turn for 2-3 turns, then confuses the user.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has a chance to freeze the target.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Has a chance to paralyze the target.
Has a chance to make the target flinch.
Lowers user’s Speed by one stage.
Has a chance to lower the target’s Defense by one stage.
Has a chance to burn the target.
Has a chance to freeze the target.
Inflicts regular damage and can hit Dive users.
Has a chance to paralyze the target.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Has a chance to poison the target.
Destroys Reflect and Light Screen.
Has a chance to burn the target.
Has a chance to freeze the target.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Never misses.
Has a chance to burn the target and a chance to make the target flinch.
Has a chance to freeze the target and a chance to make the target flinch.
Has a chance to paralyze the target and a chance to make the target flinch.
Inflicts double damage if the user takes damage before attacking this turn.
Lowers the target’s Attack by one stage after inflicting damage.
Inflicts regular damage with no additional effect.
Ends wild battles. Forces trainers to switch Pokémon.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts twice the damage the user received from the last physical hit it took.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Averages Defense and Special Defense with the target.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Power is higher when the user weighs more than the target, up to a maximum of 12…
Causes a one-hit KO.
Raises the user’s Defense by two stages.
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the user’s Attack by two stages.
Abilities
“The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.”
Related Pokémon
Other Ground / Rock picks worth scouting