Simisear
Is Simisear good in Pokemon Champions?
- Fire type
- Base stat total 498
- Weak to Water, Ground, Rock
Base Stats
Simisear Weaknesses & Resistances
Simisear Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Simisear's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Burns the target.
Lowers the user’s Special Attack by two stages after inflicting damage.
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has an increased chance for a critical hit and a chance to burn the target.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Inflicts regular damage. Raises the user’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Changes the weather to sunny for five turns.
Can only be used as the first move after the user enters battle. Causes the tar…
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Target sleeps at the end of the next turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after the user has eaten a berry.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to poison the target.
Requires a turn to charge before attacking.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has a chance to lower the target’s Defense by one stage.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Prevents the target from using sound-based moves for two turns.
Destroys Reflect and Light Screen.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to burn the target.
Has an increased chance for a critical hit.
Lowers the target’s Speed by one stage.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has double power if the user has no held item.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Raises the user’s Special Defense by two stages.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Raises the user’s Special Attack by two stages.
User recovers the item it last used up.
User sleeps for two turns, completely healing itself.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Cures the entire party of major status effects after inflicting damage.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
For the next few turns, the target can only use damaging moves.
Abilities
Related Pokémon
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