Is Swampert good in Pokemon Champions?
- Water/Ground types
- Base stat total 535
- Weak to Grass
Base Stats
Swampert Weaknesses & Resistances
Swampert Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Swampert's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dig users.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s accuracy by one stage.
Inflicts regular damage and can hit Dive users.
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
User dives underwater, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Has a chance to lower the target’s Speed by one stage.
Inflicts regular damage with no additional effect.
Has a chance to confuse the target.
Has a chance to lower the target’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…
Has a chance to lower the target’s accuracy by one stage.
Restores 1/16 of the user’s max HP each turn.
Changes the weather to rain for five turns.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Target sleeps at the end of the next turn.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Hits every turn for 2-3 turns, then confuses the user.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has a chance to freeze the target.
Lowers user’s Speed by one stage.
Has a chance to lower the target’s Defense by one stage.
Has an increased chance for a critical hit.
Has a chance to poison the target.
Has a chance to freeze the target.
Has a chance to poison the target.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Has a chance to poison the target.
Destroys Reflect and Light Screen.
Has a chance to freeze the target.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Target drops its held item.
Has a chance to raise all of the user’s stats by one stage.
Inflicts double damage if the user takes damage before attacking this turn.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
If there be weather, this move has doubled power and the weather’s type.
Raises the user’s Special Defense by two stages.
Raises the user’s Attack and Defense by one stage.
Inflicts twice the damage the user received from the last physical hit it took.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts twice the damage the user received from the last special hit it took.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Causes damage when opposing Pokémon switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Abilities
“The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.”
Mega Form
Related Pokémon
Other Water / Ground picks worth scouting