Annihilape
Is Annihilape good in Pokemon Champions?
- Fighting/Ghost types
- Rank 37 in current usage
- Weak to Flying, Psychic, Ghost
Base Stats
Annihilape Weaknesses & Resistances
Annihilape Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
Most-Run Loadout
One tap: Annihilape's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
If the user takes damage before attacking, the attack is canceled.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Has a chance to lower the target’s Special Defense by one stage.
Has an increased chance for a critical hit.
Has a chance to confuse the target.
User vanishes, dodging all attacks, and hits next turn. Hits through Protect an…
Has a chance to lower the target’s Special Defense by one stage.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Has an increased chance for a critical hit.
Lowers the target’s Speed by one stage.
Never misses.
Always scores a critical hit.
Inflicts regular damage with no additional effect.
Raises the user’s Attack and Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts twice the damage the user received from the last physical hit it took.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts damage equal to the user’s level.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Inflicts damage equal to the user’s level.
Lowers the PP of the target’s last used move by 4.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Lowers the user’s Special Attack by two stages after inflicting damage.
User receives 1/3 the damage inflicted in recoil.
Has a chance to poison the target.
Hits every turn for 2-3 turns, then confuses the user.
Hits every turn for 2-3 turns, then confuses the user.
Has a chance to paralyze the target.
Inflicts regular damage and can hit Dig users.
Has an increased chance for a critical hit.
Has a chance to paralyze the target.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to poison the target.
Inflicts regular damage with no additional effect.
Prevents the target from using sound-based moves for two turns.
Has a chance to burn the target.
Has a chance to freeze the target.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
User must switch out after attacking.
Power is doubled if the target has already received damage this turn.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Takes the target’s item.
Has double power if the user has no held item.
Removes any immunity to Ground damage.
Hits once for every conscious Pokémon the trainer has.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Increases the user’s chance to score a critical hit.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Lowers the target’s Speed by two stages.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Causes damage when opposing Pokémon switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the target’s Attack by two stages and confuses the target.
For the next few turns, the target can only use damaging moves.
Prevents the target from using the same move twice in a row.
Abilities
“The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.”
“If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.”
Meta Pulse
Related Pokémon
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