Decidueye (Hisui)
Is Decidueye (Hisui) good in Pokemon Champions?
- Grass/Fighting types
- Base stat total 530
- Weak to Fire, Ice, Poison
Base Stats
Decidueye (Hisui) Weaknesses & Resistances
Decidueye (Hisui) Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Decidueye (Hisui)'s most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
Lowers the user’s Special Attack by two stages after inflicting damage.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Has a chance to lower the target’s Special Defense by one stage.
Requires a turn to charge before attacking.
Has a chance to lower the target’s Special Defense by one stage.
Has an increased chance for a critical hit.
Never misses.
Inflicts regular damage with no additional effect.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Lowers the target’s Speed by one stage.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Raises the user’s Attack and Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts more damage to heavier targets, with a maximum of 120 power.
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and st…
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Heals the user by half its max HP. Affected by weather.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
For three turns, friendly Pokémon have doubled Speed.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Has a chance to raise the user’s Defense by one stage.
Only works if the target is about to use a damaging move.
User must switch out after attacking.
Target drops its held item.
Never misses.
Has an increased chance for a critical hit.
If target has a berry, inflicts double damage and uses the berry.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Allows the trainer to switch out the user and pass effects along to its replacem…
Confuses the target.
Lowers the target’s evasion by one stage. Removes field effects from the enemy…
Raises the user’s evasion by one stage.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Attack by two stages.
Resets all Pokémon’s stats, accuracy, and evasion.
Reduces damage from special attacks by 50% for five turns.
Raises the user’s Special Attack by two stages.
Inflicts damage equal to the user’s level.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Heals the user by half its max HP.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the user’s Attack by two stages.
For the next few turns, the target can only use damaging moves.
Abilities
Related Pokémon
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