Is Chesnaught good in Pokemon Champions?
- Grass/Fighting types
- Base stat total 530
- Weak to Fire, Ice, Poison
Base Stats
Chesnaught Weaknesses & Resistances
Chesnaught Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Chesnaught's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Prevents any priority moves from hitting friendly Pokémon this turn.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
Lowers the user’s Special Attack by two stages after inflicting damage.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Has a chance to lower the target’s Special Defense by one stage.
Requires a turn to charge before attacking.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
User receives 1/3 the damage inflicted in recoil.
Lowers user’s Speed by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Drains half the damage inflicted to heal the user.
Lowers the target’s Speed by one stage.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Raises the user’s Attack and Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts more damage to heavier targets, with a maximum of 120 power.
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and st…
Raises the user’s Attack and Special Attack by one stage.
Seeds the target, stealing HP from it every turn.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
Heals the user by half its max HP. Affected by weather.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Prevents any multi-target moves from hitting friendly Pokémon this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Defense by one stage.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Has a chance to poison the target.
Has a chance to paralyze the target.
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Has a chance to poison the target.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Target drops its held item.
Never misses.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has a chance to lower the target’s Speed by one stage.
Power is doubled if the target has already moved this turn.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits through Protect and Detect.
Hits 2-5 times in one turn.
Has a chance to lower the target’s accuracy by one stage.
User pays half its max HP to max out its Attack.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Power raises when the user has lower Speed, up to a maximum of 150.
Raises the user’s Defense by two stages.
Sets the user’s and targets’s HP to the average of their current HP.
Changes the weather to rain for five turns.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Scatters Spikes, hurting opposing Pokémon that switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Inflicts damage equal to half the target’s HP.
Raises the user’s Attack by two stages.
For the next few turns, the target can only use damaging moves.
Abilities
Mega Form
Related Pokémon
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