Is Greninja good in Pokemon Champions?
- Water/Dark types
- Base stat total 530
- Weak to Electric, Grass, Fighting
Base Stats
Greninja Weaknesses & Resistances
Greninja Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Greninja's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dive users.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
User dives underwater, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Takes the target’s item.
Has a chance to confuse the target.
Hits 2–5 times.
Throws held item at the target; power depends on the item.
Changes the weather to rain for five turns.
User and target swap items.
For the next few turns, the target can only use damaging moves.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to poison the target.
Has a chance to freeze the target.
Has a chance to poison the target.
Has a chance to freeze the target.
User bounces high into the air, dodging all attacks, and hits next turn.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Destroys Reflect and Light Screen.
Has a chance to freeze the target.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Inflicts regular damage with no additional effect.
User must switch out after attacking.
Lowers the target’s Speed by one stage.
Never misses.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has double power if the user has no held item.
Has a chance to lower the target’s Speed by one stage.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
If there be weather, this move has doubled power and the weather’s type.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Inflicts twice the damage the user received from the last physical hit it took.
Raises the user’s evasion by one stage.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Resets all Pokémon’s stats, accuracy, and evasion.
Inflicts more damage to heavier targets, with a maximum of 120 power.
User sleeps for two turns, completely healing itself.
Copies the target’s ability.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Scatters Spikes, hurting opposing Pokémon that switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the user’s Attack by two stages.
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Abilities
“Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.”
“Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.”
Mega Form
Related Pokémon
Other Water / Dark picks worth scouting