Samurott (Hisui)
Is Samurott (Hisui) good in Pokemon Champions?
- Water/Dark types
- Base stat total 528
- Weak to Electric, Grass, Fighting
Base Stats
Samurott (Hisui) Weaknesses & Resistances
Samurott (Hisui) Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Samurott (Hisui)'s most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dive users.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
User dives underwater, dodging all attacks, and hits next turn.
Prevents the target from using sound-based moves for two turns.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Defense by one stage.
Has an increased chance for a critical hit.
Only works if the target is about to use a damaging move.
Target drops its held item.
Power is doubled if the target has already received damage this turn.
Inflicts regular damage with no additional effect.
Takes the target’s item.
Has a chance to confuse the target.
Has a chance to lower the target’s Special Attack by one stage.
Inflicts regular damage with no additional effect.
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…
Throws held item at the target; power depends on the item.
Changes the weather to rain for five turns.
Changes the target’s type to Water.
For the next few turns, the target can only use damaging moves.
Has a chance to lower the target’s Speed by one stage.
Prevents any moves from hitting the user this turn.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has a chance to freeze the target.
Has a chance to lower the target’s Defense by one stage.
Has a chance to freeze the target.
Ignores the target’s stat modifiers.
Has a chance to paralyze the target.
User digs underground, dodging all attacks, and hits next turn.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Destroys Reflect and Light Screen.
Power doubles if user is burned, paralyzed, or poisoned.
Never misses.
Never misses.
Inflicts double damage if the user takes damage before attacking this turn.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Uses the target’s last used move.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Increases the user’s chance to score a critical hit.
Inflicts more damage to heavier targets, with a maximum of 120 power.
User sleeps for two turns, completely healing itself.
Lowers the target’s Speed by two stages.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the user’s Attack by two stages.
Abilities
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