Infernape
Is Infernape good in Pokemon Champions?
- Fire/Fighting types
- Base stat total 534
- Weak to Water, Ground, Flying
Base Stats
Infernape Weaknesses & Resistances
Infernape Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Infernape's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Burns the target.
User foregoes its next turn to recharge.
If the user takes damage before attacking, the attack is canceled.
Lowers the user’s Special Attack by two stages after inflicting damage.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has an increased chance for a critical hit and a chance to burn the target.
Never misses.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Lowers the target’s Speed by one stage.
Inflicts regular damage. Raises the user’s Speed by one stage.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Raises the user’s Attack and Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts twice the damage the user received from the last physical hit it took.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Changes the weather to sunny for five turns.
Can only be used as the first move after the user enters battle. Causes the tar…
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to poison the target.
Requires a turn to charge before attacking.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Defense by one stage.
Has an increased chance for a critical hit.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to poison the target.
Prevents the target from using sound-based moves for two turns.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to burn the target.
Has an increased chance for a critical hit.
User must switch out after attacking.
Target drops its held item.
Never misses.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has double power if the user has no held item.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits through Protect and Detect.
Has a chance to lower the target’s accuracy by one stage.
Raises the user’s Speed by two stages.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Raises the user’s Special Attack and Special Defense by one stage.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Special Defense by two stages.
Throws held item at the target; power depends on the item.
Increases the user’s chance to score a critical hit.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Raises the user’s Special Attack by two stages.
Discards the user’s stat changes and copies the target’s.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Heals the user by half its max HP.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Causes damage when opposing Pokémon switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
User and target swap items.
Raises the user’s Attack by two stages.
For the next few turns, the target can only use damaging moves.
Prevents the target from using the same move twice in a row.
Abilities
Related Pokémon
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