Is Mega Blaziken good in Pokemon Champions?
- Fire/Fighting types
- Base stat total 630
- Weak to Water, Ground, Flying
Base Stats
Mega Blaziken Weaknesses & Resistances
Mega Blaziken Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Blaziken's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Prevents any moves from hitting the user this turn.
Burns the target.
User foregoes its next turn to recharge.
If the user takes damage before attacking, the attack is canceled.
If the user misses, it takes half the damage it would have inflicted in recoil.
Lowers the user’s Special Attack by two stages after inflicting damage.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Has a chance to lower the target’s Special Defense by one stage.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has an increased chance for a critical hit and a chance to burn the target.
Never misses.
Destroys Reflect and Light Screen.
Has a chance to burn the target.
Lowers the target’s Speed by one stage.
Inflicts regular damage. Raises the user’s Speed by one stage.
Inflicts regular damage with no additional effect.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Raises the user’s Attack and Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts twice the damage the user received from the last physical hit it took.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Changes the weather to sunny for five turns.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after all of the user’s other moves have been used.
User receives 1/3 the damage inflicted in recoil.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Requires a turn to charge before attacking.
Inflicts regular damage and can hit Dig users.
Has an increased chance for a critical hit.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
User bounces high into the air, dodging all attacks, and hits next turn.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to poison the target.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Has a chance to burn the target.
Has an increased chance for a critical hit.
User must switch out after attacking.
Target drops its held item.
Never misses.
Power is doubled if the target has already received damage this turn.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has double power if the user has no held item.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Hits through Protect and Detect.
Has a chance to lower the target’s accuracy by one stage.
Raises the user’s Speed by two stages.
Allows the trainer to switch out the user and pass effects along to its replacem…
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Attack by two stages.
Throws held item at the target; power depends on the item.
Increases the user’s chance to score a critical hit.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the user’s Attack by two stages.
Abilities
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