Is Mega Sableye good in Pokemon Champions?
- Dark/Ghost types
- Rank 25 in current usage
- Weak to Fairy
Base Stats
Mega Sableye Weaknesses & Resistances
Mega Sableye Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
Most-Run Loadout
One tap: Mega Sableye's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Inflicts regular damage with no additional effect.
Calculates damage with the target’s attacking stat.
User vanishes, dodging all attacks, and hits next turn. Hits through Protect an…
Has a chance to make the target flinch.
Has a chance to lower the target’s Special Defense by one stage.
Prevents the target from using sound-based moves for two turns.
Inflicts regular damage with no additional effect.
Has an increased chance for a critical hit.
Has an increased chance for a critical hit.
Only works if the target is about to use a damaging move.
Has double power if the target has a major status ailment.
Target drops its held item.
Never misses.
Takes the target’s item.
Has a chance to lower the target’s Special Attack by one stage.
Power is doubled if the target has already moved this turn.
Inflicts regular damage with no additional effect.
Confuses the target.
Raises the target’s Special Attack by one stage and confuses the target.
Throws held item at the target; power depends on the item.
Raises the user’s Special Attack by two stages.
Inflicts damage equal to the user’s level.
Makes the target act last this turn.
Lowers the PP of the target’s last used move by 4.
For the next few turns, the target can only use damaging moves.
Prevents the target from using the same move twice in a row.
Has a chance to lower the target’s Speed by one stage.
Can only be used as the first move after the user enters battle. Causes the tar…
Prevents any moves from hitting the user this turn.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
Burns the target.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to poison the target.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Has a chance to burn the target.
Drains half the damage inflicted to heal the user.
Has a chance to freeze the target.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Inflicts regular damage with no additional effect.
Lowers the target’s Speed by one stage.
Never misses.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has a chance to lower the target’s Speed by one stage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits through Protect and Detect.
Has a chance to lower the target’s accuracy by one stage.
Raises the user’s Attack and Defense by one stage.
Raises the user’s Special Attack and Special Defense by one stage.
Disables the target’s last used move for 1-8 turns.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Disables moves and immunities that involve flying or levitating for five turns.
Power raises when the user has lower Speed, up to a maximum of 150.
Prevents the target from using any moves that the user also knows.
Reduces damage from special attacks by 50% for five turns.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Prevents the target from leaving battle.
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Sets the user’s and targets’s HP to the average of their current HP.
Discards the user’s stat changes and copies the target’s.
Changes the weather to rain for five turns.
Heals the user by half its max HP.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Protects the user’s field from major status ailments and confusion for five turn…
User and target swap abilities.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the target’s Attack by two stages and confuses the target.
User and target swap items.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Abilities
Meta Pulse
Related Pokémon
Other Dark / Ghost picks worth scouting