Spiritomb
Is Spiritomb good in Pokemon Champions?
- Ghost/Dark types
- Base stat total 485
- Weak to Fairy
Base Stats
Spiritomb Weaknesses & Resistances
Spiritomb Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Spiritomb's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Inflicts regular damage with no additional effect.
Calculates damage with the target’s attacking stat.
User vanishes, dodging all attacks, and hits next turn. Hits through Protect an…
Has a chance to make the target flinch.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Only works if the target is about to use a damaging move.
Has double power if the target has a major status ailment.
Takes the target’s item.
Has a chance to lower the target’s Special Attack by one stage.
Power is doubled if the target has already moved this turn.
Inflicts regular damage with no additional effect.
Confuses the target.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
If the user faints this turn, the target automatically will, too.
Lowers the target’s Attack and Special Attack by two stages. User faints.
Raises the user’s Special Attack by two stages.
Inflicts damage equal to the user’s level.
Lowers the PP of the target’s last used move by 4.
For the next few turns, the target can only use damaging moves.
Has a chance to lower the target’s Speed by one stage.
User switches places with the friendly Pokémon opposite it.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
For five turns, slower Pokémon will act before faster Pokémon.
Burns the target.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to lower the target’s Special Defense by one stage.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Inflicts damage based on the target’s Defense, not Special Defense.
Inflicts regular damage with no additional effect.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Special Attack and Special Defense by one stage.
Disables the target’s last used move for 1-8 turns.
Prevents the user’s HP from lowering below 1 this turn.
Puts the target to sleep.
Prevents the target from using any moves that the user also knows.
Sets the user’s and targets’s HP to the average of their current HP.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Lowers the target’s Speed by two stages.
User and target swap abilities.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Badly poisons the target, inflicting more damage every turn.
User and target swap items.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Abilities
“Puts other Pokémon under pressure, causing them to expend more PP to use their moves.”
“The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.”
Related Pokémon
Other Ghost / Dark picks worth scouting