Is Mega Scrafty good in Pokemon Champions?
- Dark/Fighting types
- Base stat total 588
- Weak to Fighting, Flying, Fairy
Base Stats
Mega Scrafty Weaknesses & Resistances
Mega Scrafty Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Scrafty's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Prevents any moves from hitting the user this turn.
Prevents any priority moves from hitting friendly Pokémon this turn.
If the user takes damage before attacking, the attack is canceled.
If the user misses, it takes half the damage it would have inflicted in recoil.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to confuse the target.
Calculates damage with the target’s attacking stat.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
Prevents the target from using sound-based moves for two turns.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Target drops its held item.
Lowers the target’s Speed by one stage.
Power is doubled if the target has already received damage this turn.
Takes the target’s item.
Has a chance to lower the target’s Special Attack by one stage.
Power is doubled if the target has already moved this turn.
Hits once for every conscious Pokémon the trainer has.
Raises the user’s Attack and Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts twice the damage the user received from the last physical hit it took.
Lowers the target’s Special Defense by two stages.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
For the next few turns, the target can only use damaging moves.
Prevents the target from using the same move twice in a row.
Can only be used as the first move after the user enters battle. Causes the tar…
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User receives 1/2 the damage inflicted in recoil.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Hits every turn for 2-3 turns, then confuses the user.
Has a chance to lower the target’s Defense by one stage.
Has an increased chance for a critical hit.
Has a chance to poison the target.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
User digs underground, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Has a chance to poison the target.
Has a chance to make the target flinch.
Has a chance to burn the target.
Has a chance to freeze the target.
Has a chance to make the target flinch.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Ends wild battles. Forces trainers to switch Pokémon.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Lowers the target’s Special Defense by two stages.
Raises the user’s Special Defense by two stages.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Raises the user’s Attack and Speed by one stage.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Raises the user’s Defense by two stages.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Lowers the PP of the target’s last used move by 4.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Inflicts damage equal to half the target’s HP.
Raises the target’s Attack by two stages and confuses the target.
Raises the user’s Attack by two stages.
Abilities
“When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.”
Related Pokémon
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