Mimikyu Disguised
Is Mimikyu Disguised good in Pokemon Champions?
- Ghost/Fairy types
- Base stat total 476
- Weak to Ghost, Steel
Base Stats
Mimikyu Disguised Weaknesses & Resistances
Mimikyu Disguised Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mimikyu Disguised's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
User vanishes, dodging all attacks, and hits next turn. Hits through Protect an…
Has a chance to lower the target’s Attack by one stage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has an increased chance for a critical hit.
Has double power if the target has a major status ailment.
Drains 75% of the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Lowers the target’s Attack by one stage.
Lowers the target’s Attack by two stages.
Confuses the target.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
If the user faints this turn, the target automatically will, too.
For five turns, protects all Pokémon on the ground from major status ailments an…
Inflicts damage equal to the user’s level.
Lowers the PP of the target’s last used move by 4.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
For five turns, slower Pokémon will act before faster Pokémon.
Burns the target.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to paralyze the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
Has a chance to make the target flinch.
Drains half the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Drains half the damage inflicted to heal the user.
Drains half the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits once for every conscious Pokémon the trainer has.
Raises the user’s Attack and Defense by one stage.
Uses the target’s last used move.
Raises the user’s evasion by one stage.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Reduces damage from special attacks by 50% for five turns.
Negates held items for five turns.
Sets the user’s and targets’s HP to the average of their current HP.
Discards the user’s stat changes and copies the target’s.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Protects the user’s field from major status ailments and confusion for five turn…
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the user’s Attack by two stages.
For the next few turns, the target can only use damaging moves.
User and target swap items.
Abilities
“Once per battle, the shroud that covers the Pokémon can protect it from an attack.”
Related Pokémon
Other Ghost / Fairy picks worth scouting