Runerigus
Is Runerigus good in Pokemon Champions?
- Ground/Ghost types
- Base stat total 483
- Weak to Water, Grass, Ice
Base Stats
Runerigus Weaknesses & Resistances
Runerigus Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Runerigus's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Special Defense by one stage.
User vanishes, dodging all attacks, and hits next turn. Hits through Protect an…
Has a chance to lower the target’s Special Defense by one stage.
Has an increased chance for a critical hit.
Has double power if the target has a major status ailment.
Has a chance to lower the target’s Speed by one stage.
Never misses.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Confuses the target.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
If the user faints this turn, the target automatically will, too.
Inflicts damage equal to the user’s level.
User switches places with the friendly Pokémon opposite it.
Prevents any moves from hitting the user this turn.
For five turns, slower Pokémon will act before faster Pokémon.
Burns the target.
User faints.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has an increased chance for a critical hit.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to make the target flinch.
Drains half the damage inflicted to heal the user.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits 2-5 times in one turn.
Raises the user’s Special Defense by two stages.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Raises the user’s Special Attack and Special Defense by one stage.
Disables the target’s last used move for 1-8 turns.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Special Defense by two stages.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Averages Defense and Special Defense with the target.
User swaps Defense and Special Defense changes with the target.
Resets all Pokémon’s stats, accuracy, and evasion.
Prevents the target from using any moves that the user also knows.
Raises the user’s Defense by two stages.
Prevents the target from leaving battle.
Lowers the target’s Attack and Special Attack by two stages. User faints.
Raises the user’s Special Attack by two stages.
Averages Attack and Special Attack with the target.
User swaps Attack and Special Attack changes with the target.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Protects the user’s field from major status ailments and confusion for five turn…
Changes the weather to a sandstorm for five turns.
Lowers the target’s Speed by two stages.
User and target swap abilities.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Causes damage when opposing Pokémon switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
For the next few turns, the target can only use damaging moves.
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
User and target swap items.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Abilities
“The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.”
Related Pokémon
Other Ground / Ghost picks worth scouting