Is Sceptile good in Pokemon Champions?
- Grass type
- Base stat total 530
- Weak to Fire, Ice, Poison
Base Stats
Sceptile Weaknesses & Resistances
Sceptile Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Sceptile's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
User foregoes its next turn to recharge.
Lowers the user’s Special Attack by two stages after inflicting damage.
Requires a turn to charge before attacking.
Requires a turn to charge before attacking.
Has a chance to lower the target’s Special Defense by one stage.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Drains half the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Inflicts more damage to heavier targets, with a maximum of 120 power.
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and st…
Seeds the target, stealing HP from it every turn.
Heals the user by half its max HP. Affected by weather.
Changes the target’s ability to Insomnia.
Prevents any moves from hitting the user this turn.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Prevents any priority moves from hitting friendly Pokémon this turn.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Hits every turn for 2-3 turns, then confuses the user.
Has a chance to make the target flinch.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Prevents the target from using sound-based moves for two turns.
Inflicts regular damage with no additional effect.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Has a chance to make the target flinch.
Has a chance to paralyze the target.
Has an increased chance for a critical hit and a chance to poison the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Lowers the target’s Speed by one stage.
Never misses.
Power is doubled if the target has already received damage this turn.
Lowers the target’s Attack by one stage after inflicting damage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Speed by one stage.
Ends wild battles. Forces trainers to switch Pokémon.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has double power if the user has no held item.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Boosts the user’s Speed and lowers their Defense by one stage after inflicting d…
Raises the user’s Speed by two stages.
Raises the user’s evasion by one stage.
Raises the user’s Attack and Speed by one stage.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the user’s Attack by two stages.
Abilities
“The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.”
Mega Form
Related Pokémon
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