Slowking (Galar)

Slowking (Galar)
PoisonPsychic
BST 490 · Best SpA 110
Quick answer

Is Slowking (Galar) good in Pokemon Champions?

Slowking (Galar) is available in the Champions roster. It is a Poison/Psychic Pokémon with 490 base stat total, and its most useful listed moves include Trick Room, Belch, Future Sight, Gunk Shot.
  • Poison/Psychic types
  • Base stat total 490
  • Weak to Ground, Ghost, Dark

Base Stats

HP95
Atk65
Def80
SpA110
SpD110
Spe30

Slowking (Galar) Weaknesses & Resistances

Slowking (Galar) Weaknesses

Ground2x
Ghost2x
Dark2x
Resists
Grass0.5x
Fighting0.25x
Poison0.5x
Fairy0.5x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

poisonSTAB Coverage
Super Effective
grassfairy
Neutral
normalfirewaterelectricicefightingflyingpsychicbugdragondark
½×
Resisted
poisongroundrockghost
No Effect
steel
psychicSTAB Coverage
Super Effective
fightingpoison
Neutral
normalfirewaterelectricgrassicegroundflyingbugrockghostdragonfairy
½×
Resisted
psychicsteel
No Effect
dark
Calc vs top threats

One tap: Slowking (Galar)'s most-run set against each top meta set, preloaded in the damage calc.

Common Sets

Common Sets
Top 3 · from 7 community teams

Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.

#1Mental Herb29%
AbilityRegenerator
Relaxed32 HP / 32 Def / 2 SpD
Acid SpraypoisonSTAB
Rain Dancewater
Heal PulsepsychicSTAB
Trick RoompsychicSTAB
#2Colbur Berry14%
AbilityRegenerator
Sassy32 HP / 17 Def / 17 SpD
Acid SpraypoisonSTAB
Snarldark
Heal PulsepsychicSTAB
Trick RoompsychicSTAB
#3Kasib Berry14%
AbilityRegenerator
Relaxed32 HP / 32 Def / 2 SpD
Trick RoompsychicSTAB
Rain Dancewater
Acid SpraypoisonSTAB
Heal PulsepsychicSTAB

Movepool

Sorted by STAB then competitive usage

Trick RoomSTAB
STA

For five turns, slower Pokémon will act before faster Pokémon.

BelchSTAB
120 BP·90%·SPC

Can only be used after the user has eaten a berry.

Future SightSTAB
120 BP··SPC

Hits the target two turns later.

Gunk ShotSTAB
120 BP·80%·PHY

Has a chance to poison the target.

Sludge WaveSTAB
95 BP··SPC

Has a chance to poison the target.

PsychicSTAB
90 BP··SPC

Has a chance to lower the target’s Special Defense by one stage.

Sludge BombSTAB
90 BP··SPC

Has a chance to poison the target.

Eerie SpellSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

Expanding ForceSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

Poison JabSTAB
80 BP··PHY

Has a chance to poison the target.

PsyshockSTAB
80 BP··SPC

Inflicts damage based on the target’s Defense, not Special Defense.

Zen HeadbuttSTAB
80 BP·90%·PHY

Has a chance to make the target flinch.

Psychic NoiseSTAB
75 BP··SPC
VenoshockSTAB
65 BP··SPC

Inflicts double damage if the target is Poisoned.

Acid SpraySTAB
40 BP··SPC

Lowers the target’s Special Defense by two stages.

Stored PowerSTAB
20 BP··SPC

Power is higher the more the user’s stats have been raised, to a maximum of 31×.

AmnesiaSTAB
STA

Raises the user’s Special Defense by two stages.

Calm MindSTAB
STA

Raises the user’s Special Attack and Special Defense by one stage.

Heal PulseSTAB
STA

Heals the target for half its max HP.

ImprisonSTAB
STA

Prevents the target from using any moves that the user also knows.

Abilities

1
Ability 1

When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.

2
Ability 2

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Hidden Ability

The Pokémon has a little of its HP restored when withdrawn from battle.

Related Pokémon

Other Poison / Psychic picks worth scouting

Recommended next step
Deeper analysis on Smogon →