Torterra
Is Torterra good in Pokemon Champions?
- Grass/Ground types
- Base stat total 525
- Weak to Fire, Ice, Flying
Base Stats
Torterra Weaknesses & Resistances
Torterra Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Torterra's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
User foregoes its next turn to recharge.
Lowers the user’s Special Attack by two stages after inflicting damage.
Requires a turn to charge before attacking.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage and can hit Dig users.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Drains half the damage inflicted to heal the user.
Has double power if the user’s last move failed.
Has a chance to burn the target.
Has a chance to lower the target’s Speed by one stage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Hits 2-5 times in one turn.
Has a chance to lower the target’s accuracy by one stage.
Inflicts more damage to heavier targets, with a maximum of 120 power.
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and st…
Raises the user’s Attack and Special Attack by one stage.
Seeds the target, stealing HP from it every turn.
Heals the user by half its max HP. Affected by weather.
Changes the target’s ability to Insomnia.
Prevents any moves from hitting the user this turn.
Prevents any multi-target moves from hitting friendly Pokémon this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Hits every turn for 2-3 turns, then confuses the user.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Hits every turn for 2-3 turns, then confuses the user.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Has a chance to paralyze the target.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits 2-5 times in one turn.
Raises the user’s Special Defense by two stages.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Raises the user’s Defense by two stages.
Reduces damage from special attacks by 50% for five turns.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Changes the weather to a sandstorm for five turns.
Lowers the target’s Speed by two stages.
Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Def…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Power is 100 times the amount of energy Stockpiled.
Causes damage when opposing Pokémon switch in.
Stores energy up to three times for use with Spit Up and Swallow.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP aft…
Raises the user’s Attack by two stages.
Lowers the target’s Attack and Defense by one stage.
Abilities
Related Pokémon
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