Is Mega Lucario good in Pokemon Champions?
- Fighting/Steel types
- Base stat total 625
- Weak to Fire, Fighting, Ground
Base Stats
Mega Lucario Weaknesses & Resistances
Mega Lucario Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Lucario's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Prevents any moves from hitting the user this turn.
Prevents any priority moves from hitting friendly Pokémon this turn.
If the user takes damage before attacking, the attack is canceled.
Inflicts damage, and the user takes damage equal to half of its max HP, rounded…
If the user misses, it takes half the damage it would have inflicted in recoil.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Has a chance to lower the target’s Special Defense by one stage.
Has an increased chance for a critical hit.
Has a chance to lower the target’s Defense by one stage.
Has a chance to raise the user’s Attack by one stage.
Never misses.
Has a chance to lower the target’s Special Defense by one stage.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Lowers the target’s Speed by one stage.
Ends wild battles. Forces trainers to switch Pokémon.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Raises the user’s Attack and Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts twice the damage the user received from the last physical hit it took.
Inflicts damage equal to the user’s remaining HP. User faints.
Raises the user’s Defense by two stages.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Lowers the target’s Special Defense by two stages.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dig users.
Has an increased chance for a critical hit.
Has a chance to lower the target’s Special Defense by one stage.
Has an increased chance for a critical hit and a chance to burn the target.
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
User digs underground, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Has a chance to poison the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Has a chance to freeze the target.
Has a chance to make the target flinch.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Never misses.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has a chance to confuse the target.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Hits through Protect and Detect.
Raises the user’s Speed by two stages.
Raises the user’s Special Attack and Special Defense by one stage.
Uses the target’s last used move.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Increases the user’s chance to score a critical hit.
Heals the target for half its max HP.
Raises the user’s Attack by one stage.
Raises the user’s Special Attack by two stages.
Discards the user’s stat changes and copies the target’s.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the user’s Attack by two stages.
Abilities
Related Pokémon
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