Is Heracross good in Pokemon Champions?
- Bug/Fighting types
- Base stat total 500
- Weak to Fire, Flying, Psychic
Base Stats
Heracross Weaknesses & Resistances
Heracross Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Heracross's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Prevents any moves from hitting the user this turn.
If the user takes damage before attacking, the attack is canceled.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Lowers the target’s Attack by one stage after inflicting damage.
Destroys Reflect and Light Screen.
Inflicts regular damage with no additional effect.
If target has a berry, inflicts double damage and uses the berry.
Ends wild battles. Forces trainers to switch Pokémon.
Has a chance to lower the target’s Special Attack by one stage.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Raises the user’s Attack and Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts twice the damage the user received from the last physical hit it took.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Inflicts damage equal to the user’s level.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Hits every turn for 2-3 turns, then confuses the user.
Inflicts regular damage and can hit Dig users.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Has a chance to paralyze the target.
User digs underground, dodging all attacks, and hits next turn.
Prevents the target from using sound-based moves for two turns.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Has an increased chance for a critical hit.
Never misses.
Target drops its held item.
Never misses.
Power is doubled if the target has already received damage this turn.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits through Protect and Detect.
Hits 2-5 times in one turn.
Hits 2-5 times in one turn.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Throws held item at the target; power depends on the item.
Raises the user’s Defense by two stages.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Scatters Spikes, hurting opposing Pokémon that switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the user’s Attack by two stages.
Abilities
“When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.”
Mega Form
Related Pokémon
Other Bug / Fighting picks worth scouting